When the player character kills Overseer Barstow, they become the new vault overseer, thus acquiring the Oversight trophy.Killing Overseer Barstow will not reward the Sole Survivor with the legendary vault suit.This actually skips the "testing" phases of the experiments. If the player character decides to kill Barstow, the buildable experiments can be unlocked by looting her body and retrieving a paper marked as a quest item.Additionally, she can be convinced to stay through a medium difficulty speech check if at least one of the experiments are ruthlessly carried out, resulting in her becoming the overseer of Vault 88 (though at this point the Sole Survivor is actually the one in charge) and can be commanded to do tasks just like the other settlers.Choosing aggressive dialogue options will consistently garner likes from well-intentioned companions. Killing her at any point in the questline will not negatively impact companion affinity, not even that of compassionate ones like Piper or Curie.Interactions with the player character Interactions overview Interactions If the questline ends with the settlers being happy, such as using all "humane" perimeters in the experiments, Valery will furiously leave Vault 88 forever and may later be found dead upon the Sole Survivor's return to the vault. Conversely, choosing the humane options will result in Barstow getting angry and calling the Sole Survivor out on their lack of detachment from their test subjects. Going along with the original, ruthless tests will earn her approval. Since Barstow is fanatically dedicated to Vault-Tec's amoral experiments and the mindset behind them, her behavior towards the Sole Survivor changes depending on the way they run her experiments during the Vault-Tec Workshop questline. Once saved by the Sole Survivor, she enlists their help in finishing Vault 88's construction and conducting its allotted experiments. She spent most of her life preparing vault experiments. The only thing that kept her sane, and prevented her from turning feral, was her loyalty to Vault-Tec and their cause. Barstow was already on-site and got stuck in the vault for more than 200 years, during which she turned into a ghoul. Valery Barstow was meant to become overseer of Vault 88, but the fallout shelter's construction had barely begun when the bombs fell. 2 Interactions with the player character.To honor the original single-player experience that the Fallout franchise was originally intended to be, we decided to present five more perks every player should unlock in their next playthrough of Fallout 4. In the meantime, Fallout 4 is aging well and is definitely worth returning to even years after. Updated on February 12th, 2020 by Anastasia Maillot: While Bethesda's main focus right now seems to be expanding Fallout 76, with the addition of NPCs and more content in general, fans shouldn't let go of their hope of seeing a Fallout 5 on the market one day.
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RELATED: Wastelander's Expansion: Top 10 New Additions Coming To Fallout 76Īlthough its recommended to try different builds and complete the game several times to get the full experience, there are a few perks that can give your character a powerful edge and which might be worth exploring for any player looking to build the ultimate hero of the post-nuclear wasteland. Unlike many other titles that have objectively powerful builds most players gravitate towards, Fallout 4 gives the player tons of freedom to pick and choose between different perks and specializations. Its immersive post apocalyptic world aside, Fallout 4 is one of the best games when it comes to creating original characters.